variable / @typed/fx/Fx

repeat

Repeats the entire stream according to schedule after each successful completion. Failures are not repeated.

Schedule.recurs(n) runs the stream n + 1 times (the original plus n repeats), matching Effect Stream.repeat.

Package version
2.0.0-beta.7
Category
Time and rate
Since
1.0.0

Follow one execution

Repeats the entire stream according to schedule after each successful completion. Failures are not repeated. Schedule.recurs(n) runs the stream n + 1 times (the original plus n repeats), matching Effect Stream.repeat.

Fx timelinerepeat starts a fresh run only after the previous run completesrepeat
Operatorrepeat(Schedule.recurs(2))
Read this diagram

Follow each lane from left to right. Events stacked vertically share a tick; the green cursor marks the current time across every lane.

  • A value
    The text inside the pill is the emitted value.
  • Work starts
    The raised chevron starts an inner run (^ in the source).
  • The run returns
    The vertical bar ends this lane’s run.
  • A cause is delivered
    The exclamation mark belongs to this lane.
  • Work is interrupted
    The cross marks cancellation of this run.
  • Current time
    The line and diamond move together across all lanes.
  • Happening now
    A highlighted event is at the current tick.
  • Still ahead
    Muted, dashed values have not happened yet.
  • Time continues
    The lane’s arrow is not a return marker. An empty stretch can be quiet work that is still running.

Illustrated ticks start at 0. At 1×, one illustrated tick takes one second; captions specify real durations when timing matters. A cause or interruption belongs to its lane, and other work may continue. Scroll horizontally to inspect the rest of a long timeline.

Runs are strictly sequential. Every source value is forwarded before the Schedule is stepped with void; a successful step sleeps as configured and starts a new source run. A source failure stops immediately and is never repeated. Schedule failure is forwarded; Schedule completion ends normally. Interruption cancels the active source or schedule sleep. No runs overlap.

Source implementation · Learn the surrounding model

Compare all Fx timelines →

Import

import { repeat } from "@typed/fx/Fx";

Signatures

export declare const repeat: {
    <X, E2, R2>(schedule: Schedule.Schedule<X, void, E2, R2>): <A, E, R>(self: Fx<A, E, R>) => Fx<A, E | E2, R | R2>;
    <A, E, R, X, E2, R2>(self: Fx<A, E, R>, schedule: Schedule.Schedule<X, void, E2, R2>): Fx<A, E | E2, R | R2>;
};

Why

Repetition is a subscription-level decision: after one producer completes, a Schedule decides whether and when a fresh run should begin. Keeping that decision in Effect’s Schedule preserves typed timing services and failures.

Ownership and lifetime

Runs are strictly sequential. Every source value is forwarded before the Schedule is stepped with void; a successful step sleeps as configured and starts a new source run. A source failure stops immediately and is never repeated. Schedule failure is forwarded; Schedule completion ends normally. Interruption cancels the active source or schedule sleep. No runs overlap.

Examples

import { Schedule } from "effect"
import { repeat } from "@typed/fx/Fx"
import { succeed } from "@typed/fx/Fx"

const threeTicks = repeat(succeed("tick"), Schedule.recurs(2))

Other public imports

These import paths expose the same declaration. Each page retains its own public name and signature.

Source