Follow one execution
Invoke the function to construct an Fx; its generator Effects run only when that Fx is subscribed, then its returned Fx runs.
fnTick 0. Invocation: call(id).
Read this diagram
Follow each lane from left to right. Events stacked vertically share a tick; the green cursor marks the current time across every lane.
- A value
The text inside the pill is the emitted value. - Work starts
The raised chevron starts an inner run (^in the source). - The run returns
The vertical bar ends this lane’s run. - A cause is delivered
The exclamation mark belongs to this lane. - Work is interrupted
The cross marks cancellation of this run. - Current time
The line and diamond move together across all lanes. - Happening now
A highlighted event is at the current tick. - Still ahead
Muted, dashed values have not happened yet. - Time continues
The lane’s arrow is not a return marker. An empty stretch can be quiet work that is still running.
Illustrated ticks start at 0. At 1×, one illustrated tick takes one second; captions specify real durations when timing matters. A cause or interruption belongs to its lane, and other work may continue. Scroll horizontally to inspect the rest of a long timeline.
Creating the function and invoking it start no stream. For generator bodies, each run evaluates the body and yielded Effects, then runs the returned Fx in the same structured lifetime. Interruption stops both acquisition and production. Direct bodies are evaluated lazily through the same unwrap boundary.
Import
import { Fx } from "@typed/fx";Access Fx.fn through the imported Fx export. Its declaration below describes the member.
This public exposure is a re-export. Its import path is supported; declaration documentation is shared with the other public exposures below.
Signatures
export declare namespace fn {
type Gen = {
<Eff extends Effect.Effect<any, any, any>, ReturnFx extends Fx.Any, Args extends Array<any>>(body: (this: unassigned, ...args: Args) => Generator<Eff, ReturnFx>): (...args: Args) => Fx<Fx.Success<ReturnFx>, Fx.Error<ReturnFx> | Effect.Error<Eff>, Fx.Services<ReturnFx> | Effect.Services<Eff>>;
<Self, Eff extends Effect.Effect<any, any, any>, ReturnFx extends Fx.Any, Args extends Array<any>>(body: (this: Self, ...args: Args) => Generator<Eff, ReturnFx>): (this: Self, ...args: Args) => Fx<Fx.Success<ReturnFx>, Fx.Error<ReturnFx> | Effect.Error<Eff>, Fx.Services<ReturnFx> | Effect.Services<Eff>>;
<Eff extends Effect.Effect<any, any, any>, ReturnFx extends Fx.Any, Args extends Array<any>, A>(body: (this: unassigned, ...args: Args) => Generator<Eff, ReturnFx>, a: (_: Fx<Fx.Success<ReturnFx>, Fx.Error<ReturnFx> | Effect.Error<Eff>, Fx.Services<ReturnFx> | Effect.Services<Eff>>, ...args: Args) => A): (...args: Args) => A;
<Self, Eff extends Effect.Effect<any, any, any>, ReturnFx extends Fx.Any, Args extends Array<any>, A>(body: (this: Self, ...args: Args) => Generator<Eff, ReturnFx>, a: (_: Fx<Fx.Success<ReturnFx>, Fx.Error<ReturnFx> | Effect.Error<Eff>, Fx.Services<ReturnFx> | Effect.Services<Eff>>, ...args: Args) => A): (this: Self, ...args: Args) => A;
<Eff extends Effect.Effect<any, any, any>, ReturnFx extends Fx.Any, Args extends Array<any>, A, B>(body: (this: unassigned, ...args: Args) => Generator<Eff, ReturnFx>, a: (_: Fx<Fx.Success<ReturnFx>, Fx.Error<ReturnFx> | Effect.Error<Eff>, Fx.Services<ReturnFx> | Effect.Services<Eff>>, ...args: Args) => A, b: (_: A, ...args: Args) => B): (...args: Args) => B;
<Self, Eff extends Effect.Effect<any, any, any>, ReturnFx extends Fx.Any, Args extends Array<any>, A, B>(body: (this: Self, ...args: Args) => Generator<Eff, ReturnFx>, a: (_: Fx<Fx.Success<ReturnFx>, Fx.Error<ReturnFx> | Effect.Error<Eff>, Fx.Services<ReturnFx> | Effect.Services<Eff>>, ...args: Args) => A, b: (_: A, ...args: Args) => B): (this: Self, ...args: Args) => B;
<Eff extends Effect.Effect<any, any, any>, ReturnFx extends Fx.Any, Args extends Array<any>, A, B, C>(body: (this: unassigned, ...args: Args) => Generator<Eff, ReturnFx>, a: (_: Fx<Fx.Success<ReturnFx>, Fx.Error<ReturnFx> | Effect.Error<Eff>, Fx.Services<ReturnFx> | Effect.Services<Eff>>, ...args: Args) => A, b: (_: A, ...args: Args) => B, c: (_: B, ...args: Args) => C): (...args: Args) => C;
<Self, Eff extends Effect.Effect<any, any, any>, ReturnFx extends Fx.Any, Args extends Array<any>, A, B, C>(body: (this: Self, ...args: Args) => Generator<Eff, ReturnFx>, a: (_: Fx<Fx.Success<ReturnFx>, Fx.Error<ReturnFx> | Effect.Error<Eff>, Fx.Services<ReturnFx> | Effect.Services<Eff>>, ...args: Args) => A, b: (_: A, ...args: Args) => B, c: (_: B, ...args: Args) => C): (this: Self, ...args: Args) => C;
};
type NonGen = {
<Args extends Array<any>, ReturnFx extends Fx.Any>(body: (this: unassigned, ...args: Args) => ReturnFx): (...args: Args) => ReturnFx;
<Self, Args extends Array<any>, ReturnFx extends Fx.Any>(body: (this: Self, ...args: Args) => ReturnFx): (this: Self, ...args: Args) => ReturnFx;
<Args extends Array<any>, ReturnFx extends Fx.Any, A>(body: (this: unassigned, ...args: Args) => ReturnFx, a: (_: ReturnFx, ...args: Args) => A): (...args: Args) => A;
<Self, Args extends Array<any>, ReturnFx extends Fx.Any, A>(body: (this: Self, ...args: Args) => ReturnFx, a: (_: ReturnFx, ...args: Args) => A): (this: Self, ...args: Args) => A;
<Args extends Array<any>, ReturnFx extends Fx.Any, A, B>(body: (this: unassigned, ...args: Args) => ReturnFx, a: (_: ReturnFx, ...args: Args) => A, b: (_: A, ...args: Args) => B): (...args: Args) => B;
<Self, Args extends Array<any>, ReturnFx extends Fx.Any, A, B>(body: (this: Self, ...args: Args) => ReturnFx, a: (_: ReturnFx, ...args: Args) => A, b: (_: A, ...args: Args) => B): (this: Self, ...args: Args) => B;
<Args extends Array<any>, ReturnFx extends Fx.Any, A, B, C>(body: (this: unassigned, ...args: Args) => ReturnFx, a: (_: ReturnFx, ...args: Args) => A, b: (_: A, ...args: Args) => B, c: (_: B, ...args: Args) => C): (...args: Args) => C;
<Self, Args extends Array<any>, ReturnFx extends Fx.Any, A, B, C>(body: (this: Self, ...args: Args) => ReturnFx, a: (_: ReturnFx, ...args: Args) => A, b: (_: A, ...args: Args) => B, c: (_: B, ...args: Args) => C): (this: Self, ...args: Args) => C;
};
}export declare const fn: fn.Gen & fn.NonGen & {
(name: string, options?: SpanOptionsNoTrace): fn.Gen & fn.NonGen;
};Why
The namespace keeps generator and non-generator overload families addressable even though one callable value implements both.
Ownership and lifetime
These are type-level contracts. They start no Effect or Fx run.
Examples
import { Effect } from "effect"
import { Fx } from "@typed/fx"
const request = Fx.fn("request")(
function* (id: number) {
const token = yield* Effect.succeed("token")
return Fx.succeed({ id, token })
},
(source) => Fx.map(source, ({ id }) => id)
)
const program = Fx.collectAll(request(42))Members
Fx.fn.GenContract for functions whose body yields Effects and returns an
Fx.Fx.fn.NonGenContract for functions whose body returns an
Fxdirectly.
Other public imports
These import paths expose the same declaration. Each page retains its own public name and signature.